Castaway.tf Reverts

Vanilla
Baby Face's Blaster

Baby Face's Blaster
Level 10 Scattergun
On Hit: Builds Boost
Run speed increased with Boost

-34% clip size
10% slower move speed on wearer
75% boost lost on air jumps
Boost reduced when hit

Reverted
Baby Face's Blaster

Baby Face's Blaster
Level 10 Scattergun
On Hit: Builds Boost
Run speed increased with Boost
-34% clip size
10% slower move speed on wearer
25% boost lost on air jumps

Vanilla
The Shortstop

The Shortstop
Level 1 Peppergun
When weapon is active:
50% slower reload speed
Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Reverted
The Shortstop

The Shortstop
Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Vanilla
The Soda Popper

The Soda Popper
Level 10 Scattergun
+50% faster firing speed
25% faster reload time
On Hit: Builds Hype
-66% clip size
When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once.

Reverted
The Soda Popper

The Soda Popper
Level 10 Scattergun
+25% faster reloading speed
+50% firing speed
-66% clip size
No random critical hits
Build 'hype' as you run
When the hype meter is full,
unleash mini-crits!

Vanilla
Bonk! Atomic Punch

Bonk! Atomic Punch
Level 5 Lunch Box
Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Damage absorbed will slow you when the effect ends.

Reverted
Bonk! Atomic Punch

Bonk! Atomic Punch
Level 5 Lunch Box
Drink to become invulnerable for 8 seconds. Cannot attack during this time

Vanilla
Crit-a-Cola

Crit-a-Cola
Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets Marked-For-Death for 5 seconds.

Reverted
Crit-a-Cola

Crit-a-Cola
Level 5 Lunch Box
While under the effects,
+25% movement speed, your attacks mini-crit, and damage taken increased by 10%.

Vanilla
Flying Guillotine

The Flying Guillotine
Level 1 - 100 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

Reverted
Flying Guillotine

The Flying Guillotine
Level 1 - 100 Cleaver
Throw at your enemies to make them bleed!
Long distance hits cause mini-crits
100% critical hit vs stunned players
No random critical hits

Vanilla
Pretty Boy's Pocket Pistol

Pretty Boy's Pocket Pistol
Level 10 Pistol
When weapon is active:
+15% faster firing speed
On Hit: Gain up to +3 health
-25% clip size

Reverted
Pretty Boy's Pocket Pistol

Pretty Boy's Pocket Pistol
Level 10 Pistol
+15 max health on wearer
Wearer never takes falling damage
25% slower firing speed
50% fire damage vulnerability on wearer

Vanilla
Atomizer

The Atomizer
Level 10 Bat
Grants Triple Jump while deployed.
Melee attacks mini-crit while airborne.

-15% damage vs players
This weapon deploys 50% slower

Reverted
Atomizer

The Atomizer
Level 10 Bat
Grants Triple Jump: The third jump deals 10 damage when used
-30% slower firing speed
-20% damage vs players

Vanilla
The Sandman

The Sandman
Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer
Ball recharges in 10 seconds if not picked up

Reverted
The Sandman

The Sandman
Level 15 Bat
Alt-Fire: Launches a ball that stuns opponents
-15 max health on wearer
Ball recharges in 15 seconds if not picked up

Vanilla
Air Strike

The Air Strike
Level 1 - 100 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius

Reverted
Air Strike

The Air Strike
Level 1 - 100 Rocket Launcher
-15% blast damage from rocket jumps
Increases attack speed while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius

Vanilla
Beggar's Bazooka

The Beggar's Bazooka
Level 1 - 100 Rocket Launcher
Hold Fire to load up to three rockets
Release Fire to unleash the barrage

-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
Misfires remove ammo
No ammo from dispensers when active

Reverted
Beggar's Bazooka

The Beggar's Bazooka
Level 1 - 100 Rocket Launcher
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active

Vanilla
Black Box

The Black Box
Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size

Reverted
Black Box

The Black Box
Level 5 Rocket Launcher
On Hit: +15 health
-25% clip size

Vanilla
Liberty Launcher

The Liberty Launcher
Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty

Reverted
Liberty Launcher

The Liberty Launcher
Level 25 Rocket Launcher
+40% projectile speed
-25% clip size

Vanilla
The Rocket Jumper

The Rocket Jumper
Level 1 Rocket Launcher
+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK

Reverted
The Rocket Jumper

The Rocket Jumper
Level 1 Rocket Launcher
+200% max primary ammo on wearer
No self inflicted blast damage taken from this weapon or taunts
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK

Vanilla
B.A.S.E. Jumper

The B.A.S.E. Jumper
Level 1 - 100 Parachute
Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Can only deploy once per fall

Reverted
B.A.S.E. Jumper

The B.A.S.E. Jumper
Level 1 - 100 Parachute
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Up-draft when on fire

Vanilla
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
+50% bullets per shot
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

Reverted
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
50% faster reload time
This weapon deploys 50% faster
Fire rate increases as health decreases
Hold fire to load up to 4 shells
Weapon spread increases as health decreases

Vanilla
The Reserve Shooter

The Reserve Shooter
Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

Reverted
The Reserve Shooter

The Reserve Shooter
Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks, airblast, or enemy attacks
This weapon deploys 20% faster
-34% clip size

Vanilla
The Righteous Bison

The Righteous Bison
Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Reduced projectile hitbox size

Reverted
The Righteous Bison

The Righteous Bison
Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Projectile can hit target multiple times
Deals only 20% damage to buildings

Vanilla
Disciplinary Action

The Disciplinary Action
Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for 2 seconds
-25% damage penalty

Reverted
Disciplinary Action

The Disciplinary Action
Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for 3 seconds
-25% damage penalty

Vanilla
Half-Zatoichi

The Half-Zatoichi
Level 5 Katana
This Weapon has a large melee range and
deploys and holsters slower

Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Soldiers and Demos
Can duel with katanas
For a one-hit kill

Reverted
Half-Zatoichi

The Half-Zatoichi
Level 5 Katana
On Kill: Restores you to 100% health
Honorbound: Once drawn cannot be sheathed until it kills.
Soldiers and Demos
Can duel with katanas
For a one-hit kill

Vanilla
The Market Gardener

The Market Gardener
Level 10 Shovel
Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits

Reverted
The Market Gardener

The Market Gardener
Level 10 Shovel
Deals crits while the wielder is rocket jumping
No random critical hits

Vanilla
Backburner

The Backburner
Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

Reverted
Backburner

The Backburner
Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
10% increased damage
+150% airblast cost

Vanilla
Degreaser

The Degreaser
Level 10 Flame Thrower
This weapon holsters 30% faster
This weapon deploys 60% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost

Reverted
Degreaser

The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-10% damage penalty
-25% afterburn damage penalty

Vanilla
Dragon's Fury

The Dragon's Fury
Level 1 - 100 Flame Launcher
Extinguishing teammates restores 20 health
Deals 300% damage to burning players when hitting the direct center of the hitbox
+50% re-pressurization rate on hit
-50% repressurization rate on Alt-Fire
-25% radius of fireball

Reverted
Dragon's Fury

The Dragon's Fury
Level 1 - 100 Flame Launcher
Extinguishing teammates restores 20 health
Deals 300% damage to burning players
+50% re-pressurization rate on hit
-50% repressurization rate on Alt-Fire

Vanilla
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
+50% bullets per shot
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

Reverted
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
50% faster reload time
This weapon deploys 50% faster
Fire rate increases as health decreases
Hold fire to load up to 4 shells
Weapon spread increases as health decreases

Vanilla
The Reserve Shooter

The Reserve Shooter
Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

Reverted
The Reserve Shooter

The Reserve Shooter
Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks, airblast, or enemy attacks
This weapon deploys 20% faster
-34% clip size

Vanilla
Axtinguisher

The Axtinguisher
Level 10 Fire Axe
Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.

-33% damage penalty
No random critical hits
This weapon holsters 35% slower

Reverted
Axtinguisher

The Axtinguisher
Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players

Vanilla
Powerjack

The Powerjack
Level 5 Sledgehammer
When weapon is active:
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer

Reverted
Powerjack

The Powerjack
Level 5 Sledgehammer
When weapon is active:
+15% faster move speed on wearer
+75 health restored on kill
Health restoration can overheal
20% damage vulnerability on wearer

Vanilla
Postal Pummeler

The Postal Pummeler
Level 10 Mailbox
Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.

-33% damage penalty
No random critical hits
This weapon holsters 35% slower

Reverted
Postal Pummeler

The Postal Pummeler
Level 10 Mailbox
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players

Vanilla
Ali Baba's Wee Booties

Ali Baba's Wee Booties
Level 10 Boots
+25 max health on wearer
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)

Reverted
Ali Baba's Wee Booties

Ali Baba's Wee Booties
Level 10 Boots
+25 max health on wearer
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter.
+10% faster move speed on wearer

Vanilla
B.A.S.E. Jumper

The B.A.S.E. Jumper
Level 1 - 100 Parachute
Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Can only deploy once per fall

Reverted
B.A.S.E. Jumper

The B.A.S.E. Jumper
Level 1 - 100 Parachute
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Up-draft when on fire

Vanilla
The Loch-n-Load

The Loch-n-Load
Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

Reverted
The Loch-n-Load

The Loch-n-Load
Level 10 Grenade Launcher
+20% damage bonus
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

Vanilla
The Loose Cannon

The Loose Cannon
Level 10 Grenade Launcher
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
Cannonball impacts affected by damage falloff
Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims

Reverted
The Loose Cannon

The Loose Cannon
Level 10 Grenade Launcher
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
+50% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims

Vanilla
Chargin' Targe

The Chargin' Targe
Level 1 - 99 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

Reverted
Chargin' Targe

The Chargin' Targe
Level 1 - 99 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

Vanilla
The Sticky Jumper

The Sticky Jumper
Level 1 Stickybomb Launcher
+200% max secondary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.

Reverted
The Sticky Jumper

The Sticky Jumper
Level 1 Stickybomb Launcher
+200% max secondary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.

Vanilla
The Tide Turner

The Tide Turner
Level 1 - 100 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a mini-crit melee strike after impacting an enemy at distance.

Reverted
The Tide Turner

The Tide Turner
Level 1 - 100 Shield
+25% fire damage resistance on wearer
+25% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

Vanilla
All Swords

All Swords
Level 1-100 Sword
50% increased melee range
75% slower deploy and holster speed

Reverted
All Swords

All Swords
Level 1-100 Sword
50% increased melee range

Vanilla
Claidheamh Mòr

The Claidheamh Mòr
Level 5 Sword
When weapon is active:
This Weapon has a large melee range and
deploys and holsters slower

0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer

Reverted
Claidheamh Mòr

The Claidheamh Mòr
Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter.
No random critical hits
-15 max health on wearer
This weapon has a large melee range

Vanilla
Half-Zatoichi

The Half-Zatoichi
Level 5 Katana
This Weapon has a large melee range and
deploys and holsters slower

Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Soldiers and Demos
Can duel with katanas
For a one-hit kill

Reverted
Half-Zatoichi

The Half-Zatoichi
Level 5 Katana
On Kill: Restores you to 100% health
Honorbound: Once drawn cannot be sheathed until it kills.
Soldiers and Demos
Can duel with katanas
For a one-hit kill

Vanilla
The Ullapool Caber

The Ullapool Caber
Level 10 Stick Bomb
25% reduced explosion damage
20% slower firing speed
This weapon deploys 100% slower
No random critical hits
The first hit will cause an explosion

Reverted
The Ullapool Caber

The Ullapool Caber
Level 10 Stick Bomb
No random critical hits
The first hit will cause an explosion

Vanilla
All Miniguns

All Miniguns
Level 1-100 Minigun
Damage and accuracy ramp up after spinning up. Full accuracy and damage after 1 second.

Reverted
All Miniguns

All Miniguns
Level 1-100 Minigun
Full accuracy and damage immediately upon spinning up.

Vanilla
Brass Beast

The Brass Beast
Level 5 Minigun
+20% damage bonus
20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed

Reverted
Brass Beast

The Brass Beast
Level 5 Minigun
+20% damage bonus
20% damage resistance when spun up
50% slower spin up time
-60% slower move speed while deployed

Vanilla
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
+50% bullets per shot
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

Reverted
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
50% faster reload time
This weapon deploys 50% faster
Fire rate increases as health decreases
Hold fire to load up to 4 shells
Weapon spread increases as health decreases

Vanilla
Eviction Notice

The Eviction Notice
Level 10 Boxing Gloves
+40% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
-60% damage penalty
Maximum health is drained while item is active

Reverted
Eviction Notice

The Eviction Notice
Level 10 Boxing Gloves
When weapon is active:
+40% faster firing speed
+15% faster move speed on wearer
On Hit: Gain a speed boost
-60% damage penalty
20% damage vulnerability on wearer

Vanilla
Fists of Steel

The Fists of Steel
Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
-40% maximum overheal on wearer
-40% health from healers on wearer

Reverted
Fists of Steel

The Fists of Steel
Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower

Vanilla
Gloves of Running Urgently

The Gloves of Running Urgently
Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower

Reverted
Gloves of Running Urgently

The Gloves of Running Urgently
Level 10 Boxing Gloves
When weapon is active:
+30% faster move speed on wearer
-25% damage penalty
You are marked for death while active, and for short period after switching weapons
This weapon holsters 50% slower

Vanilla
The Warrior's Spirit

The Warrior's Spirit
Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
30% damage vulnerability on wearer while active

Reverted
The Warrior's Spirit

The Warrior's Spirit
Level 10 Boxing Gloves
+30% damage bonus
On Hit: Gain up to +10 health
-20 max health on wearer

Vanilla
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
+50% bullets per shot
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

Reverted
The Panic Attack

The Panic Attack
Level 1 - 99 Shotgun
50% faster reload time
This weapon deploys 50% faster
Fire rate increases as health decreases
Hold fire to load up to 4 shells
Weapon spread increases as health decreases

Vanilla
Pomson 6000

The Pomson 6000
Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings
Reduced projectile hitbox size
Projectiles cannot pass through teammates

Reverted
Pomson 6000

The Pomson 6000
Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses 10% Medigun
On Hit: Victim loses 20% cloak
Deals only 20% damage to buildings

Vanilla
The Rescue Ranger

The Rescue Ranger
Level 1-100 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings for up to 60 health
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings

Reverted
The Rescue Ranger

The Rescue Ranger
Level 1-100 Shotgun
Alt-Fire: Use 130 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings for 75 health
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings

Vanilla
The Short Circuit

The Short Circuit
Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
No random critical hits
Per Shot: -5 ammo
Uses metal for ammo

Reverted
The Short Circuit

The Short Circuit
Level 5 Robot Arm
Alt-Fire: -15 ammo, destroy projectiles
No reload necessary
No random critical hits
Per Shot: -5 ammo
Uses metal for ammo

Vanilla
The Wrangler

The Wrangler
Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage by 66%.
Repairs reduced by 66% while shield is active.
Sentries are disabled for 3 seconds after becoming unwrangled.

Reverted
The Wrangler

The Wrangler
Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.

Vanilla
The Solemn Vow

The Solemn Vow
Level 10 Bust of Hippocrates
Allows you to see enemy health
10% slower firing speed

Reverted
The Solemn Vow

The Solemn Vow
Level 10 Bust of Hippocrates
Allows you to see enemy health

Vanilla
The Vita-Saw

The Vita-Saw
Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Reverted
The Vita-Saw

The Vita-Saw
Level 5 Bonesaw
On death up to 20% of your stored ÜberCharge is retained
-10 max health on wearer

Vanilla
The Sydney Sleeper

The Sydney Sleeper
Level 1 Sniper Rifle
+25% charge rate
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.

No random critical hits
No headshots

Reverted
The Sydney Sleeper

The Sydney Sleeper
Level 1 Sniper Rifle
+25% charge rate
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged
Headshots or fully charged shots cause an explosion of Jarate.
No random critical hits
No headshots

Vanilla
Cleaner's Carbine

The Cleaner's Carbine
Level 1 SMG
Secondary fire when charged grants mini-crits for 8 seconds
Dealing damage fills charge meter
-20% clip size
25% slower firing speed
No random critical hits

Reverted
Cleaner's Carbine

The Cleaner's Carbine
Level 1 SMG
On Kill: 3 seconds of 100% critical chance
-20% clip size
35% slower firing speed
No random critical hits

Vanilla
Razorback

The Razorback
Level 10 Shield
Blocks a single backstab attempt.
Regenerates after 30 seconds.
-100% maximum overheal on wearer

Reverted
Razorback

The Razorback
Level 10 Shield
Blocks a single backstab attempt.

Vanilla
The Tribalman's Shiv

The Tribalman's Shiv
Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty

Reverted
The Tribalman's Shiv

The Tribalman's Shiv
Level 5 Kukri
On Hit: Bleed for 8 seconds
-35% damage penalty

Vanilla
Ambassador

The Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range

Reverted
Ambassador

The Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits

Vanilla
Enforcer

The Enforcer
Level 5 Revolver
+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
20% slower firing speed
No random critical hits

Reverted
Enforcer

The Enforcer
Level 5 Revolver
+20% damage bonus while undisguised
20% slower firing speed
No random critical hits

Vanilla
L'Etranger

L'Etranger
Level 5 Revolver
+40% cloak duration
+15% cloak on hit
-20% damage penalty

The Saharan Spy

L'Etranger
Your Eternal Reward
Familiar Fez

Item Set Bonus:

Extra effects when taunting

Reverted
L'Etranger

L'Etranger
Level 5 Revolver
+40% cloak duration
+15% cloak on hit
-20% damage penalty

The Saharan Spy

L'Etranger
Your Eternal Reward

Item Set Bonus:

Reduced decloak sound volume
0.5 sec longer Cloak blink time

Vanilla
The Spy-cicle

The Spy-cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo

Reverted
The Spy-cicle

The Spy-cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates after 15 seconds

Vanilla
Your Eternal Reward

Your Eternal Reward
Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter

The Saharan Spy

L'Etranger
Your Eternal Reward
Familiar Fez

Item Set Bonus:

Extra effects when taunting

Reverted
Your Eternal Reward

Your Eternal Reward
Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
Wearer cannot disguise

The Saharan Spy

L'Etranger
Your Eternal Reward

Item Set Bonus:

Reduced decloak sound volume
0.5 sec longer Cloak blink time

Vanilla
Dead Ringer

The Dead Ringer
Level 5 Invis Watch
Cloak Type: Feign Death.
Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance.

+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated
Cannot refill cloak meter with ammo

Reverted
Dead Ringer

The Dead Ringer
Level 5 Invis Watch
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate